A showcase of the 3D rasteriser

My Journey into learning Direct3D 11

This is journal noting down the topics I had to cover through my deep dive into D3D11. Rendering Triangles through rasterization: Knowledge about the rendering pipeline process where triangles are converted into pixels on the screen by the graphics processing unit (GPU) through a technique called rasterization. Model loading with normals: How to load 3D models into the graphics memory of the GPU and incorporate normal vectors for lighting calculations....

July 12, 2022 路 2 min 路 Siddharth Chillale
A chart showing covid trends

Rendering Pipeline of Unreal Engine

A summary of the Rendering pipeline in Unreal Engine.

February 23, 2022 路 5 min 路 Siddharth Chillale