3D rasterizer with DirectX 11
This is journal noting down the topics I covered through my deep dive into Direct 3D 11. Rendering Triangles through rasterization: Knowledge about the rendering pipeline process where triangles are converted into pixels on the screen by the graphics processing unit (GPU) through a technique called rasterization. Model loading with normals: How to load 3D models into the graphics memory of the GPU and incorporate normal vectors for lighting calculations. ...